F 3 2 , JF 2 4 3 , F K , B F 1 (HOLD) , DASH , 4 (HOLD) , (SWAP SIDE) F 2 , D B 3
#543 11 hits 359 damages
1 2 , B F 3 , DASH 4 , D B 1 EX , JF 1 2 3 , F 4 3
#542 10 hits 333 damages
2 1 , D F 2 EX , JF 1 4 , 2 1 , D F 2
#541 17 hits 357 damages
3 , U K , DASH 3 , D B 3 1 (SWAP SIDE) , JF 2 1 2 , F FL , 1 2 TH B (HOLD)
#540 18 hits 368 damages
In corner, dash is optional
2 1 , D F 2 EX , B 3 1 , DASH 2 1 , D B 1 , (DELAY) K , JF 1 4 , D F 2
#539 23 hits 406 damages
In corner jump straight up instead of forwards
F 3 4 , F 3 4 , F 2 2 , D F 2 EX , B F 3
#538 11 hits 387 damages
F 1 2 B F 3 (HOLD) B , 3 B D F 1 (SWAP SIDE) K F K , B F 3 EX , JF 2 1 D F 1
#537 14 hits 394.78 damages
Tremor must be in Cristalline variation
F 3 2 , F 3 2 , JF 1 2 , D B 2 , B K , B F 1 , 4 , B F 4
#536 13 hits 355 damages
B 2 3 , DASH B 2 3 , DASH 3 3 , B F 3 EX , B F 3
#535 9 hits 362 damages
B 2 4 , D B 1 , DASH 2 2 TH , B F 1 EX , D F 4 , 4 , B F 2
#534 13 hits 317 damages
If in corner, do not need to dash